Sep 6, 2012

08 days

I am working on global map gameplay enchantment,
but already fixed font a bit, now it looks better and don't annoy player.

Sep 5, 2012

09 days left

Oh.. Boys and girls, It looks like we found the way to make FFHtR alive.
We are working hard.
Details? Later! I don't want to spoil good, I wish, surprise.

Sep 4, 2012

10 days left

We should be realistic.
5 days for old features, 5 days for new features.

It looks like your followers now listen your commands.

Current work? Check that post:
http://ffhtr.blogspot.com/2012/03/combat-control.html
Yep, combat actions, I added lot of features and left them half done.
Now, I am putting myself together and steamrolling them to the end, one by one. It is boring, hard, buged, but it should be done!
 

Sep 3, 2012

11 days left

Finalizing previously announced and  half done features.
For example: followers commands;
We have tons of work to be done.

Sep 2, 2012

12 days left

Spent weekend with my friend at countryside. That was great, feel really refreshed!
About development, It looks like it is enough new features for 0.1, we have 11 day to finish then.
It looks like I can do this, if wouldn't be lazy =)

GoodSir and Tails send me new portion of tiles, help icons and followers commands.
It  looks really cool! I'll drop screenshot tomorrow!


Sep 1, 2012

Polishing roleplay and character growth.


13 days left

Well, well, well! I found, that dodging calculations were based on moons weather. Fixed that!
Also, GoodSir advised me to review skill gains and leveling mechanisms.
I checked them and enchanted them greatly. There is no need to play 100 hundred years to rise your skill up to 50, ha ha!

Also, I returned level system. Upon gaining specified number of skill gains you would got level.
Every time you got level, you would be able to select, lets name them perk. They would grand special abilities for your character, sometimes skills an attributes. So, it would be interesting for player to rise his character.

I'll try to finish all this today and then, return to 0.1 schedule.

Tail, our new pixelartist, coherently making and improving cool help icons. They would be really helpful, when you start your game!