Apr 4, 2013
Age of Rebirth
It would be the name of 0.1 version, truly the rebirth of Fall From Heaven the Roguelike. During this year, we cuted, added, then removing, again adding, testing, checking, verifying different gameplay features.
Still, we have dozen of unresolved questions.
Well, It looks like you should make have dozen of roguelikes, until you understand them.
I think that full list of features scheduled for 0.1 version would be really helpful.
I mean, what we have left, because list of all changes... well it is huge. I think I wouldn't make list of changes for 0.1, but announce as basic release of new FFHtR.
What I was speaking about? Oh? yes. List of features that stay between us and FFHtR 0.1 "Age of Rebirth"!
I mean, what we have left, because list of all changes... well it is huge. I think I wouldn't make list of changes for 0.1, but announce as basic release of new FFHtR.
What I was speaking about? Oh? yes. List of features that stay between us and FFHtR 0.1 "Age of Rebirth"!
- Heavy armor skills and abilities.
- Rest of abilities for weapons + basic balance.
- New melee weapon damage mechanics. it would be based on quality and material, limited by creature strength.
- Passive abilities routines.
- Skill screen merged with abilities.
- Purchasing abilities on level ups.
- Fraction generation screen.
- Additional interface options for items.
- Bitmaps for bodyparts.
- Warm tileset.
- Bunch of interface icons.
- Food refactoring.
- Adjusting global map interface.
- Ability hotkeys. Customiseable.
- At least two additional types of global objects.
- Repair guilds and followers.
- Finish item generator refactoring and repair magic item generator.
- Fix existing craft and link it to new interface.
- Fix dozen of nasty bugs.
- Talk/bump/change location routines.
- Tutorial. At least basic one.
- Allow player to chose options for global map genertor.
- Spawning zones on global map, encounters.
Mar 31, 2013
Mar 28, 2013
First ability
For the first time NPC used aggressive ability against PC. Great!
Abilities mechanisms looks so flexible! I'll use them for spells, ranged combat or even items!
NPC drinking potions and zapping wands! Feared or exited?
Abilities mechanisms looks so flexible! I'll use them for spells, ranged combat or even items!
NPC drinking potions and zapping wands! Feared or exited?
Mar 26, 2013
Mar 13, 2013
OMFG!
Hello again.
I wasn't posting for a long period of time.
Because, I think, that there is nobody who reading this blog. It is understandable, FFHtR always was mere roguelike and nearly year without releases.
Yeah. Last realize was 18 June of 2012!
It is nearly year past last release! OMFG!
Well, version 0.1 is really big step in FFHtR development, but one year is one year.
That’s why I want to think about version 0.1 as new game.
Do we need some pre-realise to spice up our motivation or boil until final 0.1?
I don’t know, yet.
I wasn't posting for a long period of time.
Because, I think, that there is nobody who reading this blog. It is understandable, FFHtR always was mere roguelike and nearly year without releases.
Yeah. Last realize was 18 June of 2012!
It is nearly year past last release! OMFG!
Well, version 0.1 is really big step in FFHtR development, but one year is one year.
That’s why I want to think about version 0.1 as new game.
Do we need some pre-realise to spice up our motivation or boil until final 0.1?
I don’t know, yet.
Oh!
And I nearly forget.
Tons of fixes, tons of new features, but all this broken nearly halve of the game and second halve was rewritten.
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