Success / Fail:
Success:
+ Windowed mode.
Fail:
- Hidden artifacts of the past.
- Language skills.
- NPC helps PC to decode ancient tablets or teach him ancient languages.
- Quest for Super NPC.
- Sleeping.
Well yes, It was fail.We can't underestimate windowed mode, because it would solve tons of graphical problems, besides, lot of people prefer window over full screen, but it isn't enough.
Of course, it doesn't mean, I didn't even touch items form Fail section, but they are half-done.
OK, lets say, I have reasonable excuse and finalize all this on this week. ^_^
Showing posts with label Sunday release. Show all posts
Showing posts with label Sunday release. Show all posts
Jun 18, 2012
Jun 17, 2012
Ha ha! It was true! It hurts FFHtR development a bit!
I missed Sunday! Well, Sorry for that, spent most of the week for other pleasures. ^_^
Frankly, I didn't finished what I was writing two post ago, so I'll update current version to 0.0.9-3, today, the most important change would be working window mode.
All half-done features would be turned off, until future Sunday. We have lot of unfinished features, to multiply them.
I missed Sunday! Well, Sorry for that, spent most of the week for other pleasures. ^_^
Frankly, I didn't finished what I was writing two post ago, so I'll update current version to 0.0.9-3, today, the most important change would be working window mode.
All half-done features would be turned off, until future Sunday. We have lot of unfinished features, to multiply them.
Jun 10, 2012
0.0.9-2 Fourth Sunday release ========>
I like Success / Failed report table, so:
Success:
+ Completely reworked font. (main goal). It is important step in FFHtR development!
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins. (Minor).
+ Added two more thoughts.
+ You can train skill potential.
+ Six new quests.
+ Fixed suicidal wood cutting. (bug)
+ Food in taverns (minor).
+ Guild marks. (minor)
+ Fixed "can`t use items in inventory bug, again". (bug)
+ Fixed "Vanishing Leader status for historical figures". (bug). But, they still a bit bugged.
+ Tweaked "Historical figures" stat boost. They would be more powerful now.
+ If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
+ Fixed issue, when non greedy characters can get "made money", "spent money" thoughts.(minor bug).
+ Fixed targeting windows.
Failed:
- Pouring liquids.
- Quests fir liquids (For example, bring me good wine, etc).
- Sommelier skill mods quality of found drinks and food.
So, as you can see Success/Failed rate is really good.
I didn't want to finish liquids, because it is a bit boring, but I'll do this, sooner or later.
Sommelier skill modification is really simple, I just forget about it.
Of course, I'll post plans for next release in hour or two.
Success:
+ Completely reworked font. (main goal). It is important step in FFHtR development!
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins. (Minor).
+ Added two more thoughts.
+ You can train skill potential.
+ Six new quests.
+ Fixed suicidal wood cutting. (bug)
+ Food in taverns (minor).
+ Guild marks. (minor)
+ Fixed "can`t use items in inventory bug, again". (bug)
+ Fixed "Vanishing Leader status for historical figures". (bug). But, they still a bit bugged.
+ Tweaked "Historical figures" stat boost. They would be more powerful now.
+ If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
+ Fixed issue, when non greedy characters can get "made money", "spent money" thoughts.(minor bug).
+ Fixed targeting windows.
Failed:
- Pouring liquids.
- Quests fir liquids (For example, bring me good wine, etc).
- Sommelier skill mods quality of found drinks and food.
So, as you can see Success/Failed rate is really good.
I didn't want to finish liquids, because it is a bit boring, but I'll do this, sooner or later.
Sommelier skill modification is really simple, I just forget about it.
Of course, I'll post plans for next release in hour or two.
Jun 8, 2012
Preliminary report about forth Sunday release.
0.0.9-2 wouldn't bring new features, but would fix and expand existing.
Consider this release as technical patch.
Results:
+ Completely reworked font. (main goal). It is important step in FFHtR development!
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins. (Minor).
+ Added two more thoughts.
+ You can train skill potential.
+ Portion of new quests.
+ Fixed suicidal wood cutting. (bug)
+ Food in taverns (minor).
+ Guild marks. (minor)
+ Fixed "can`t use items in inventory bug, again". (bug)
+ Fixed "Vanishing Leader status for historical figures". (bug). But, they still a bit bugged.
+ Tweaked "Historical figures" stat boost. They would be more powerful now.
+ If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
+ Fixed issue, when non greedy characters can get "made money", "spent money" thoughts.(minor bug).
Of course, I have something to add and fix, until tomorrow.
I think, it is time to update screenshot section.
Hmm, next post would be 100 in 2012! It should be release post, I am sure!
Consider this release as technical patch.
Results:
+ Completely reworked font. (main goal). It is important step in FFHtR development!
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins. (Minor).
+ Added two more thoughts.
+ You can train skill potential.
+ Portion of new quests.
+ Fixed suicidal wood cutting. (bug)
+ Food in taverns (minor).
+ Guild marks. (minor)
+ Fixed "can`t use items in inventory bug, again". (bug)
+ Fixed "Vanishing Leader status for historical figures". (bug). But, they still a bit bugged.
+ Tweaked "Historical figures" stat boost. They would be more powerful now.
+ If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
+ Fixed issue, when non greedy characters can get "made money", "spent money" thoughts.(minor bug).
Of course, I have something to add and fix, until tomorrow.
I think, it is time to update screenshot section.
Hmm, next post would be 100 in 2012! It should be release post, I am sure!
Ha, ha, ha! I want to share one more funny bug with you!
Well, I am working on quests. You know, I am adding completely different quests, for example, I made "bring food" quest, it is easy to make +10 quests "bring me something", using this code, and of course, I'll do this, but I should add more basics before this.
Also, I'll add time limits for most of the quests.
Well then, bug! I working on standard "deliver someone this item", yes, yes, yes, it is not heartbreaking quest of the century, but let them be in the game. ^_^
Because of one bug, Game doesn't clear results of the method (yes, of course, I fixed it), if nothing appropriate could be found, game can offer you some ridiculous delivers, like this: ^_^
Well, I am working on quests. You know, I am adding completely different quests, for example, I made "bring food" quest, it is easy to make +10 quests "bring me something", using this code, and of course, I'll do this, but I should add more basics before this.
Also, I'll add time limits for most of the quests.
Well then, bug! I working on standard "deliver someone this item", yes, yes, yes, it is not heartbreaking quest of the century, but let them be in the game. ^_^
Because of one bug, Game doesn't clear results of the method (yes, of course, I fixed it), if nothing appropriate could be found, game can offer you some ridiculous delivers, like this: ^_^
Jun 5, 2012
* Found, why cutting trees were suicidal. It took extremely long time to do this, so character would die from hunger. Also, fixed it a bit.
* Your character can buy food in taverns, but not as items, but just satiation.
* Guild marks.
* Fixed "can`t use items in inventory bug, again".
* Fixed "Vanishing Leader status for historical figures".
giant_Diresnake known as Burning Fang.
Local leader of serpents at Snake_cave.
giant_Diresnake alife and healthy.
* Tweaked "Historical figures" stat boost. They would be more powerful now.
* If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
I think, that player would start with 2-3 bandages and you can get them really easer.
* Your character can buy food in taverns, but not as items, but just satiation.
* Guild marks.
* Fixed "can`t use items in inventory bug, again".
* Fixed "Vanishing Leader status for historical figures".
giant_Diresnake known as Burning Fang.
Local leader of serpents at Snake_cave.
giant_Diresnake alife and healthy.
* Tweaked "Historical figures" stat boost. They would be more powerful now.
* If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
I think, that player would start with 2-3 bandages and you can get them really easer.
Subscribe to:
Posts (Atom)
