Game detects when player enters different places at local map and show message. Also, it remembers such places. (dungeon places of interest, households, shops, inns etc) It would be very important for future development.
Nov 30, 2012
Nov 29, 2012
hamlet
As I promised, I have begun hamlets.
This is the backbone of future hamlet:
Game would create list, something like this:
Town-hall 1;
Cobbler 1;
Guard post 2;
draw-well 2;
Smith 1;
Clothier 1;
Armourer 1;
Statue 2;
etc
And it would be adding everything according to this list.
This is the backbone of future hamlet:
Game would create list, something like this:
Town-hall 1;
Cobbler 1;
Guard post 2;
draw-well 2;
Smith 1;
Clothier 1;
Armourer 1;
Statue 2;
etc
And it would be adding everything according to this list.
Nov 28, 2012
Nov 6, 2012
Nov 1, 2012
Working on bandits sites.
They would be very different, based on outlaw band power.
Simplest band has poor camps, no buildings.
Powerful bands have bigger camps, some sort of fort.
Different buildings, like dormitory, kitchen, warehouse, boss room, armory etc
I think I have work for day or two, then I'll start towns.
They would be very different, based on outlaw band power.
Simplest band has poor camps, no buildings.
Powerful bands have bigger camps, some sort of fort.
Different buildings, like dormitory, kitchen, warehouse, boss room, armory etc
I think I have work for day or two, then I'll start towns.
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