Dec 31, 2011

Happy New Year!

Happy New Year, boys and girls!
Happy New Year, my dear friends!

I wish you everything, everything you want for yourself!
Of course, new interesting roguelikes.


My New Year resolution is  to beat 1-20 of Roguelike of the 2012!


Dec 28, 2011

Work started!

Goooood!!!
I finished all counting, writing and recovered well enought!
I have two good news.
First, GoodSir finished first game word concept document, so, we can develop game world more precisely.
Second, I'll use this papers and my calculations for new game world,
and, well, the third, as bonus, after such break I feel great urge for work!!!


Dec 26, 2011

I have returned!

Hello again, friends!
Thank you for checking my blog, even I wasn't updating it for a while!

I was in the hospital and got two surjical operations, but right now I am recovering!

It means, that new year verison has failed, but from other hand I got enought free time to think (and write down!) about future developmens and next version should have some amusing things!

So, wish me luck and health, I'll start working again in a day or two!

Dec 7, 2011

Our artist can't work on FFHtR development at least until the end of the year. Christmas. ^_^
So, it doesn't mean secede of development. If some game update would need any art, I'll draw it myself, temporary of course, my drawing can cause heart attack of some sensitive fellows. o_-

I planed that 01 of every month would be realise date, but this time, it would be 31.12.2011.

Dec 6, 2011

I have some sort of horrible depressive state for couple of month or maybe a bit longer, don't know.
Even I understand, that it is really unnatural, I can't do anything. -_-

It is already showed reflects on my work, life and, of course, FFHtR development.
I don't know, maybe I am simply tired, maybe something else.
I'll try to put myself together and fight it it.

Dec 2, 2011

0.0.7b

New version is here.
OK, it isn't "that big" update as before, so if you seen 0.0.7a,you may skip this one.
Well, just check the changelog.
I'll try to keep them coming with decent quantity of changes. It must keep us working!

Changelog:

* Item disassembling.
* "Use item" bugs.
* New icons from Psiweapon.
* "use key" fixes and tweaks. (Soyweiser)
* grab/ drop at inventory screen. (Soyweiser)
* BLANC items
* Unpleasant FOV bug. Both exploration radius and few lost map tiles. (XVs)
* You can check perks during PC creation.
* Local leaders of factions. You can kill one and stop encounters.
couple of really minor bugs and tweaks.