Nov 30, 2012

Game detects when player enters different places at local map and show message. Also, it remembers such places. (dungeon places of interest, households, shops, inns etc) It would be very important for future development.


Nov 29, 2012

hamlet

As I promised, I have begun hamlets.
This is the backbone of future hamlet:

Game would create list, something like this:
Town-hall  1;
Cobbler   1;
Guard post 2;
draw-well 2;
Smith 1;
Clothier 1;
Armourer 1;
Statue 2;

etc
And it would be adding everything according to this list.

Nov 28, 2012

Work continues!
You wouldn't meet neither old professions, nor factions.

Here is new type of band leader.


Also, I made all factions friendly to player. I need to test game generator somehow! ^_^
And this bandit gave me quest!


Nov 11, 2012

Nov 6, 2012

We made dormitory, kitchen, armoury, smithy, warehouse in outlaw camp.
So, we need boss room generator and tune creature generator, it should level up creatures scaling them to danger level of region.


Nov 1, 2012

Working on bandits sites.
They would be very different, based on outlaw band power.
Simplest band has poor camps, no buildings.
Powerful bands have bigger camps, some sort of fort.
Different buildings, like dormitory, kitchen, warehouse, boss room, armory etc

I think I have work for day or two, then I'll start towns.