Oct 27, 2011

28.10.11

I think that It would be nice idea to post here development "diary".
It can keep us motivated and would give you some fun.

well...

"Inventory patch" programming finished. Right now GoodSir finalizing and polishing hi-res inventory canvas and Psiweapon drawing inventory icons.
There are lot of this icons, but you will like them, I assure you.

Because of this, I got some "free" coding time for future work.
So, I re-factored pathfinding code, as I wrote before, and started "Quest patch" schedule.
Of course, none of the random quests can match old good hand made quest, but good selection of random quests makes game interesting in field of replayability, so we should keep it balanced.

Random quests would be our first goal.
Game would be analyzing global map interrelations, its used right now for random encounters, and would form quests.

If we speak about current work, I have tried to rework cave generator, so intellectual creatures wouldn't be scattered around cave, but would group around different items, like campfires. It revealed lot issues and doesn't work right now. -_-
Also, I managed to reproduce font "color mess bug", maybe it can help to get ride of it.

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