Abilities made me to rework combat, also, I have added skill changing items (such as +10 to cooking).
Added interface for PC, to select target location for ability and tested it with “faint” ability.
Good. Now, the time has come to remove professions from player character too (NPC lost professions some time ago).
Now, you wouldn’t be selecting warrior or mage profession with preset skills, but would be buying skills paying points.
I’ll spent few days reworking character generation.
Purchasing skills would be important, not only because of raw skill, but of skill potential.
For example, every your “never touched” skill (0) would have potential of (INT/5)+(Race_Bonus/2).
For example for creature with INT 20 and Race_Bonus of 5 to Axe skill, potential for untrained axe skill would be 8.
Uninspiring, yeah?
But if you spent some points on skill, your potential would be really greater!
For example, you added two levels to your axe skill for this creature and got.
Level 2:
Skill = 30 + (Race_Bonus *1.5).
Potential: Skill + (Skill Attribute/4)+INT;
It means,
your skill would be 30+7 = 37.
Potential = 37 + (STR20/4) + 20 = 62.
So, it worth spending, especially for initially cleaver creatures.
Also, INT would be ruling attribute for increasing your skill potential.
Formulas above could be changed in realize, of course.
So, you jack of all trades or specialist? Its up to you, now.
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