Mar 31, 2013

It looks I localized bug, that drops font colors on some computers. Also, during abilities implementation I found how to improve game performance and, well, improved it.
Game works really greater now, so I officially turned “SHOW PC TURNS ONLY” off as default settings.

Mar 28, 2013

First ability

For the first time NPC used aggressive ability against PC. Great!
Abilities mechanisms looks so flexible! I'll use them for spells, ranged combat or even items!
NPC drinking potions and zapping wands! Feared or exited?

Mar 26, 2013

Fixed Field Of View. It doesn't has glithces now.
Also, game has some strange perfomance glitch. It reproduces on Acer notebooks only. I am really confused.

Mar 23, 2013

New screenshot. Interface would be lightweights. All that abilities require this.
 

Mar 13, 2013

OMFG!

Hello again.
I wasn't posting for a long period of time.
Because, I think, that there is nobody who reading this blog. It is understandable, FFHtR always was mere roguelike and nearly year without releases.

Yeah. Last realize was 18 June of 2012!
It is nearly year past last release! OMFG!

Well, version 0.1 is really big step in FFHtR development, but one year is one year.
That’s why I want to think about version 0.1 as new game.
Do we need some pre-realise to spice up our motivation or boil until final 0.1?
I don’t know, yet.

Oh!
And I nearly forget.
Tons of fixes, tons of new features, but all this broken nearly halve of the game and second halve was rewritten.