I mean, what we have left, because list of all changes... well it is huge. I think I wouldn't make list of changes for 0.1, but announce as basic release of new FFHtR.
What I was speaking about? Oh? yes. List of features that stay between us and FFHtR 0.1 "Age of Rebirth"!
- Heavy armor skills and abilities.
- Rest of abilities for weapons + basic balance.
- New melee weapon damage mechanics. it would be based on quality and material, limited by creature strength.
- Passive abilities routines.
- Skill screen merged with abilities.
- Purchasing abilities on level ups.
- Fraction generation screen.
- Additional interface options for items.
- Bitmaps for bodyparts.
- Warm tileset.
- Bunch of interface icons.
- Food refactoring.
- Adjusting global map interface.
- Ability hotkeys. Customiseable.
- At least two additional types of global objects.
- Repair guilds and followers.
- Finish item generator refactoring and repair magic item generator.
- Fix existing craft and link it to new interface.
- Fix dozen of nasty bugs.
- Talk/bump/change location routines.
- Tutorial. At least basic one.
- Allow player to chose options for global map genertor.
- Spawning zones on global map, encounters.
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