Apr 4, 2013

I think that full list of features scheduled for 0.1 version would be really helpful.
I mean, what we have left, because list of all changes... well it is huge. I think I wouldn't make list of changes for 0.1, but announce as basic release of new FFHtR.
What I was speaking about? Oh? yes. List of features that stay between us and FFHtR 0.1 "Age of Rebirth"!
  • Heavy armor skills and abilities.
  • Rest of abilities for weapons + basic balance.
  • New melee weapon damage mechanics. it would be based on quality and material, limited by creature strength.
  • Passive abilities routines.
  • Skill screen merged with abilities.
  • Purchasing abilities on level ups.
  • Fraction generation screen.
  • Additional interface options for items.
  • Bitmaps for bodyparts.
  • Warm tileset.
  • Bunch of interface icons.
  • Food refactoring.
  • Adjusting global map interface.
  • Ability hotkeys. Customiseable.
  • At least two additional types of global objects.
  • Repair guilds and followers.
  • Finish item generator refactoring and repair magic item generator.
  • Fix existing craft and link it to new interface.
  • Fix dozen of nasty bugs.
  • Talk/bump/change location routines.
  • Tutorial. At least basic one.
  • Allow player to chose options for global map genertor.
  • Spawning zones on global map, encounters.
Maybe I forget something, but this is nearly full list.

 

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