The results
of the playtest are exceptionally satisfying!
Playtest
showed a lot of flaws and major part of them were “I am too used to game to notice
it”.
Yes, the worsen
type of flaws.
For
example, game screen moves abruptly.
I didn’t
see it? Of course not, but used to it.
And so on.
I decided
to start fixing issues from hardest to easiest.
Of course,
it is 1000 times easier to add “qwe/asd/zxc” keyboard layout, then make multithreaded
pathfinding calculation mechanism.
It meant,
you can expect increase in speed of “greening” the issue as I move from hard to
easy flaws.
Current
task is already mentioned - multithreaded
pathfinding calculation mechanism;