Apr 4, 2015

0.3 TODO list;

I'll lampshade remaining stuff for 0.3.

Art:
New items art;
Mushroom Stalk, corpse (small, norm, big), corps of mutant (small, norm, big), stone, meat (norm, mutant), Kitchen Knife, Sharp Stick, Makeshift Hammer,
Stool, piece of wood, Capacitor, Small Spring, Coil of wire, Filament, cogwheel, Revolver Chamber, Sheet Metal, Small Steam Engine, spool of Heavy Wire,
Thermometer, Eyeglasses, fiber straps, Enhanced Jacket, handgun parts, Rifle Butt, Broken Rifle, Broken Revolver, Screwdriver, rifle barrel, pistol barrel,
machine gun barrel, leather straps, Big Revolver Stock Mounted, Small Revolver Stock Mounted, Metal Scrap, Small Wood beam, Broom, Home Radio,
Fridge, locking pliers, Hammer, monocle, Coin Holder, Microscope, Magnetic Anti Bullet vest, Electroblade, condensed milk, canned meat (snail),
paper bag of fried truffle, canned_meat (roach), sausage, bag of cookies, jar of juice, bread loaf, meatloaf, truffle (on the ground), Deep Heaven pamphlet,
History book, Book (Misc), Skeleton (from creature on the ground), Sword_Cane, iron pipe, Heating Chamber, Lens, Reinforced Leather_Armour,
Light Leather Armour, Advertisement pamphlet;

Street light;

Furniture: shelf, display;
new Inventory doll;

Creature:Human info sketch;

Creature:Necrotitan info sketch;

Additional tileset: Necromutants lair;

Character creation UI graphics;

Character: Steam Knight sketch and game figurine;

UI: steam pressure gauge (steam knight interface feature; You can see test variant of pressure gauge on screenshots below);

UI: abilities buttons.

UI: crafting buttons (construct, disassemble);

Coding:
Inventory refactoring. Add widgets to inventory.
Implement new tileset.

Game design and UI:
Inventory interface upgrade.
Character design: finalize list of Steam Knight abilities for 0.3 (SK will start with a selection of pretrained abilities for ver. 0.3; It will differ from real SK skill set, starting from 0.4)



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I'll prepare 0.4 list today or tomorrow. So, we will see. I'll start implementing 0.4 stuff if art wouldn't be done simultaneously with remaining 0.3 coding and game design stuff. It obviously shouldn't ^_^

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