Sep 1, 2014

How to fail a roguelike development (Guide from the Evil Wizard) #2

Hail to you!
It is me again, your best friend, the Evil Wizard!

I have second, very important advice for you:
never use any tools, algorithms or libraries!

There are a lot of them all over the Internet. Beware, the only purpose of their existence is to rob you! Steal your creativity progress.
Don't listen to weaklings, who say that using engines will save your time and will let you to start the gameplay itself.
Oh no, see through their intentions. They want to take a year of fun from you!

The only way to make roguelike is to write your own engine from scratch!
Because roguelike development is valuable itself and the final result isn't really important.


Your humble servant, the Evil Wizard.

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