Of course, we don't need the map of that size. I don't think we need a map of 100 rooms, but it is good, when algorithm can do its job regardless of size.
But, the most important part, algorithm distributes room types over the map.
I say about enter, exit, boss room, pre-boss room, treasure room, puzzle room etc.
We wouldn't add this lib ti "new year" version. It isn't finished yet, but I am preparing lib interface while Jesus05 polishing generators lib.
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