Travel all around meet some strange things and visit odd places!
So, I have finished nearly everything from my plans, except for population setting and some seed randomization.
During implementation I found bug that game may create sites and locations without actual buildings and features in it. It happens when generator can't find place for them. Fixed it.
Game has few levels of verification for some type of objects where it needed.
Game can check size of empty space (Town can't be created in tiny tunnel), make more attempts to place buildings and can report its fail if needed.
For example location "tavern" may not have a storage room of one of guest suits, but should have main meeting hall.
I intentionally left generator a bit inaccurate and don't want it to be sterile like operating suit, because it allows algorithms to create truly amusing and unpredictable locations and combinations.
Also, 'tiny' wouldn't be a town (it was too dull), but another small location, like manor or tavern.
I have added only taverns, also there are just few empty building: main hall, guest suits and storage buildings.
Tavern along road; Main hall, small building an farm. Farm is on its own. |
What does it meant? It arises new goal for me! When I'll finish global map seed implementation and leave it waiting for GoodSir to finish art, I have to take 'talking' routines out of closet and implements 'specialists' (Traders for example).
Yeah! It is going to be interesting.
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