Nov 28, 2016

Art Report #4 - Mechanowizard Archetype

Hey everyone,

Presenting Mechanowizard and her Hog Automaton today:



This cunning technician focuses on Mechanowizardry Discipline, opening the following options to her:
 - Construct a trusty Automaton from selected material - mundane stuff like Wood and Stone on lower levels and experimental things like Living Fire, Frost Crystals and Wild Mana on higher levels (who knows what abilities he will have from those materials ;)
 - Quickly assemble a Lighting Turret which fires piercing bolts which can help a lot with hordes of enemies, but can also accidentally hit the player if he's not careful with his positioning. On higher levels of this ability the player can swap positions with existing Turret.
- Tactically Reset Cooldowns on some of her abilities when needed.


As usual, some sketches from the design process:
1) Initial ideas:





2) Hog automaton design:




3) More or less final option...


4) Which i decided to spice up with more interesting gadgets:


Of course, all of those cool items and weapons will be obtainable ingame :3


See you next time for a Thermosorcerer archetype sneak peak.

3 comments:

  1. Just found out the game on RogueBasin. I will download it now and for what I read it might be really interesting... hope you keep it on. I'm no more than a stranger but I truly wanted to cheer you. Games like these are not common nowdays and in my opinion are much better than many other. Your art work is charming, it has a lot of personality!

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    Replies
    1. Thanks a lot for the kind words! We took a break to sort out some personal stuff, but we'll be back to working on the presentable demo very soon.

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  2. Hi. yes, it was an while since we worked on this babe.
    We will prepare a dedicated article about what was wrong about the production of BTE. Why we failed to deliver a game so many times and our plans for the future.
    One thing for sure, BTE is our Opus Magnum, it could be postponed, but never abandoned.

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