Aug 27, 2012

17 days left

I took a break from local map features and returned to global map.
It was my main fault in previous version, extremal concentrations on small features, but completely funless global map.

Future gamepame would need bigger map with lot of locations to explore, scaled danger level of zones etc.
So, I got a plan.I'll not make a mistake starting with technical features, like fractal landscape etc.
Maybe we would add this, but later, first of all, we need map to explore.
Generator would create big empty map, limited by mountains, add trees, lakes, mountains, etc.
 Then It would cut map on zones,  scale them by danger level and place locations.
After that, it would place players home in on this zones with low danger level.
Of course, it should be possible for hardcore players to start in difficult region.
It is small plan, but enough for 0.1.


4 comments:

  1. What about dynamic placement of player's home? Is it possible to maintain?

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  2. Awesome! Gradual difficulty rise from "tutorial easy" to hardcore = fun.
    By the way, are you planning to add sea/islands locations later?

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    Replies
    1. Of course!
      Maybe we can try some cool, fractal-base generator.
      I don't want to sink in it right now.

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  3. Dynamic placement? What does it mean?
    If you are speaking about changing location during the game or from the start, yes it is technically possible and very easy.

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