OK. I spent yesterday tweaking AI for new group actions. Oh, well, it gave me hell of a fight!
Well, It easy to code nice AI for roguelike, but a bit harder to don't allow it to clutter your computer with calculations.
You wanna report? It is done, your character isn't the center of the NPC universe, they are fighting each other with cheer.
Your follower don't stay passively, but rush into fight! Of course, I have to allow to order them passive behavior and running in fear.
This AI upgrade was important for declared NPC (merchants, mercenaries etc ) at your home base. Because they need more independence from PC.
Now, my hand are free to do this.
Also, your followers start speaking. Right now, they are reporting wounds. Later on, NPC would be talkactive.
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