May 17, 2013

Build 178
  • Fixed a bug. Game did not check the requirements for ability target.
  • Fixed a bug. Game were picking the wrong spawn zone.
  • Fixed a bug. Game were returning creatures to wrong spawn zone.
  • Fixed a bug.  Player has been reported that the ability isn't recharged yet, after he selected target.
  •  The game checks - is there any creatures left for the faction. If being run out, the game marks a fraction as destroyed and displays a message.
  • During a conversation with an NPC log shows this conversation and nothing more.
  • New generator mini caves, and refactor of the code, that creates the stairs between levels.
  • There is  small cave under players house.
  • Fixed Look option (after imlementing OpenGL).
  • Trade has been changed. Barter is impossible now. You should buy or sell separately (although you can switch between straight dyring trade). Items would be bought and sold one by one.
  •  Passive ability: Bash. Character strike is so strong, that with X% chance completely ignore armor.
  • Fixed a bug. NPC could use abilities tied to the arms, without it.
  • Unfinished skills temporarily removed from selection.
  • Fixed a bug that resulted in the appearance of junk messages at skills selection menu.
  • NPC would get weapon skills only if it is possible.
  • If a player has found a place of interest on the Global Map (that isn't a city or global object), game would put a note on the map.
  • Skill Potential shows as text, not a numerical.

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