It is funny, but manual creation of hamlet of Hallowel (Hello, anybody remember that place?) took almost the same time as the creation of random generator routines for towns in current form.
Also, that hamlet was almost empty and boring, when towns are full of people, furniture and so on. Well, well, well. The most important, that separate modules of random generator now successfully used in other generators (caves, dens, houses, etc.).
Development Concept - game world created by bulk of small generators, that responsible for own small piece, works really great!
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