Jun 24, 2013

Happy New Year!


It has been more than a year since 0.0.9 release. Fall From Heaven the Roguelike release.

You can say: “what a hella u were doin, man? One year is more than enough to create new version!” and you would be right, but…

Lets see. Upon the final release I understand that FFHtR is unfunny. I wrote about it lot of times. Additional features didn’t made game more interesting, conversely it became incomprehensible. So on, so on, so on.

I was confused, didn’t work for some and I would cancel the development if there would be no FFHtR team. I was unfair to trash out work of other people.

It was sort of creative search. We were discussing, trying different things, stiles, and concepts.
Lot of code made and removed. Gameplay features tried, removed, changed etc

I think we defined the final concept, well, maybe February 2013.
So, we are working on Fallen for 6 moths maybe.

But one year without release, well, it death for alpha stage roguelike. I think it is for good, let the FFHtR rest in Peace and Fallen to take its place.


From this week, I’ll try to finish unfinished =) and will work steadily at one direction. For this week it would be interface.

4 comments:

  1. So you finally going start take the game more seriously
    Great because i was actualy thinking this was just another defunct roguelike,but for my pleasure i was wrong and must be hard to build this game with only 2 persons working
    Well anyway LETS CELEBRATE!!

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  2. Oh no! We started working hard as hell, well, I think December.
    But turning defunct roguelike to something working, at least a bit. It requres lot of effort.
    The most difficult part was to break up with all that "true roguelike should be" misconceptions.

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    Replies
    1. Hey thats great i wish for you guys Luck and a good job
      Remenber do for fun or the game will not have a passion felling

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    2. It is the only way for fun games.
      Only "payment" you got from them is fun, so it would be really stupid to work for free. ^_^

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