Jun 21, 2013

Step 199

Another day, another portion of changes, which made 0.1 closer.

  • Quality reworked. We had bad, cheap, mediocre, original, fair, superior, great, exceptional qualities. Removed bad, mediocre, original and great. Also, cheap is basic quality means 100% from basic stats of item (it was 30% for bad and 50% for cheap). Players wouldn’t found any difference, but it would make balancing really easier.
  • Shops doesn’t buy anything.
  • (bug). Game was wasn’t creating nonorganic trinkets. It means, trinkets always were made form animals or humanoids. Fixed, you would get your basalt pyramid 50% of time instead of rats dried heart.
  • Game would calculate and show(!) burden level of your character in a really sane manner. Instead of puzzling burden 35(WTF?), you will see levels. Unburden less then 50% of capacity. Halve burden >50%, it wouldn’t bother most of players character, but some of them, who use powerful acrobatics should care of that. Burden >50%. Problems starts here and Overburden and Crushed, >150% and 200%.
  • Randomly encountered adventurers would be members of adventurers guild 80% of times.
  • (bug) Game was giving weapon skills to animals.
  • Professions can have additional name for animals. For example human and wolf has martial arts skill. Human would be named fist fighter, wolf would be named predator. Also, I think that animals should have different descriptions, because “wolf the journeyman predator” sounds odd, but isn’t critical.
  • (bug) During dialog with NPC only last NPC phrase can be seen, game hides your questions and previous NPC phrases.
  • (bug) Near death BLANC message bug.
  • (bug) Message, that creature has been confused showed Before message that explanes why.
  • Creatures, that lost limb didn’t start bleeding. Just forget about it. Noticed it, while I was testing new dodging and accuracy methods and cut big rats legs. It agonized in pain, but didn’t bleed. Fixed that. Of course, don’t expect undead to bleed.

Also,  changes, that I made to quality and material really improved weapons and armor. Especially armor. Should fix today.

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