Apr 27, 2014

spawn, generators and "mini fallen"



Made my last stand in the sieged settlement. Inhabitants fought well, but they were losing their solders one by one.
At some breaking point, intruders became too strong and numerous and defenders suffered great casualties. Town was overwhelmed. I loot weapon and armour from the dead bodies and tried to escape, but was cornered not far from the town.
I was testing the gameplay that combines dynamic and static spawn of the monsters. Game doesn’t just spawn random creatures or adjust them to your level of your character.
It uses none of these techniques.
When «just random spawn of X-N level monsters» isn’t bad at all, and can provide decent fun. It has one problem, it is too random and it hurts from time to tile.
From other hand, the dynamic level adjustment is a poisoned salve. It sounds cool at first – player always get the challenge and progress.
But this is the problem! None of them are given by dynamic level adjustment.
I am not going to take your time and writing about it. It is rather well developed topic.
The main idea, that Fallen handles monster spawn in a different manner. I don’t want to spoil your fun and write the exact algorithms.
Also, I have finished (YES!) all this book interface routines.
Character screen is looks like book with bookmarks. Inventory, character sheet, skills.
Book is flexible now, I can add all types of “pages” we need, for example diary etc.
Started factions development.
It is sort of “super groups” that every creature belongs to.
Creatures are no longer having «diplomatic» status. It is groups and factions only. To tell the truth: only factions for now. There is no real need in rogue groups of friendly factions. Maybe later.
Put owner flag at the items, added blood splatter and other small cosmetic fun stuff.
Anything else?
Of course, we have big, even huge plans for «Fallen», but it is always cool to have something playable.
That’s why we decided (about month ago) to create «mini Fallen» at first. Smaller, but playable variant of the big game.
Like 7DRL, that would be developed in to big game, but in our case it would be 7MRL ^_^.
When it is done, we can test it and work on expanding something working, rather than defunct one.
We have about two weeks until the «deadline» we set to ourselves.

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