Jan 13, 2015

Screen of Death

New Year vacations are all over, so I can't work on Fallen 24/7.
It is no problem, because I work on overwhelmingly interesting stuff, but Fallen is Fallen.
Minimal plan is to expand "death" screen, systematize and balance death from lack of "resource"  (hunger, fatigue, sanity etc) and hide debug odometers,  at end of all.

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