0.1 version would be a bit messy and disordered. It is ok. The main goal is to create basic interface for orders, new generator options and world interrelations.
And yes, FFHtR would move a bit to strategy game, but only at global map.
Also, I think that at the beginning of the game you would have more roguelike experience and later, when your Avatar would grown tough, you would get more strategic gameplay.
I am not sure, that it would be possible to implement in 0.1, but I'll put it into todo list.
No comments:
Post a Comment