Added first town to the map.
They would have:
* Population, (if you got influence on this map object, you would get percentage of world population under your power).
* Heat (It means, disturbance, fear etc from your action in this map object. For Example heat = 0 (calm) you will meet 2 sleeping guards at the gates, heat = 30 2-4 observant guard with support of local priest, heat = 100. dozen of guards, few priests and military alarm squad etc).
* Corruption. (Rather complicated variable. It means, how close population of this map object to evil, cruel, malicious they are. Playing as Ashed Wail you should increase it, as Order from Heaven keep it on the leash).
Then, map objects with population would have flags:
* WALLS. you should pass gates to enter this place.
* MARKET. you can barter here.
Location flags. Different locations would provide you with different creatures to hire, danger level etc.
For example in DOCKS you can find ship crewmen, suspicious persons, dock workers etc
And the last one, I'll do everything based on text messages, then, if some gameplay feature would be useful I'll try to turn it into roguelike.
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