Send heroes band to explore cave (it has one active member - PC), entered it, explored and run away.
Successfully returned to global map. There few issues, but they aren't look to nasty.
I was thinking about resources, I mean access to resources.
From one hand, magic inventory for every creature at your command isn't very interesting, from another hand, lot of separated spots with resources would bring tons of useless micromanagement, remember old cool game "Emperor of Fading Suns".
I'll made it this way: all resources you creatures would get, would come into "magic inventory" when they are located in one of your camps. It means, you would lose resources if lose camp, but from other hand, you wouldn't have all that micromanagement.
Nice, this does seem like an ideal balanced solution.
ReplyDeleteYeah, I think so.
ReplyDelete