Jan 5, 2012

Work progress

If you wander, what is my current concern in game development, so here it is:

As I wrote before, I spent enough time analyzing gameplay of FFHtR and found some critical flaws in it.
I would make some serious changes in gameplay, game world at the next patch.

First of all, I'll cut down existing save system, one game world per copy of the game.
It isn't that horrible, then it looks.
First, it would temporary "resolve" save game files size problem.
And yes, it would be possible to enter game world after the death of one character by other adventure and even recover body and equipment of fallen one.
Of course, game would change game world a bit after every restart, repopulate cleared dungeons, clear trash a bit, pass some game time.

Game would ask you every time you restart the game, create a new world or continue at existing one (yes, of course, it would also speed up game start).

Next step would be randomization of global map. I am not sure, that totally random game world is really cool idea, it is really hard to create and result isn't that great.
So, first change in global map generator would be semi-random sites, with danger level and exist chance setting in config file (maybe I would later add some danger multiplier from distance from starting location and game date, not sure for now), so every time you create new world in older versions, you can be sure - there is level 2 goblin dungeon. In 0.0.8 it can be any type of "cave" site, for example wolfs, of wolfs and bears, or simple goblins, or tough goblins with orc leader etc

Another problem is pregenerated sites, like hamlet of Hallowel, they took lot of time to create and interesting only for the first time, but I don't have any ideas how to improve this, right now. Maybe experience would bring the insight.

And of course, different unfinished business from previous versions, lot of them.  

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