First step of weather system has been done.
As you can see on screenshot, map generator made freezing, cold, temperate, warm and hot regions by itself.
Of course, We don't have hot and warm tileset, so I used hell tileset and freezing and cold tileset using same collection of tiles. Also, test map is too small, so we can see both hot and cold poles on one screenshot. Map would have bigger warm and cold regions.
Next move - seasons.
Also, I found issue with food clocks. It is unbalanced on global and local map. It takes about 15 days(!) for character to become hungry on global map, after eating loaf of bread, and dozen of minutes on local map! Funny bug! ^_^
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