Feb 23, 2012

I am working on bugs, of course, and for my own pleasure continued work on weather.
(Press NEXT for more details)


First step - temperature;
We are not making weather simulation system for space shuttle. So, I would make simple system, upper part of the map (North) would be cold one, lower part of the map (South) would be hot one, so center of the map would be temperate.
Generator would adjust map accordingly to the temperature.

Technically, we would have some basic temperature (yes, we would have seasons, and I'll write about them later), for example it would be 1000 units of heat (Later on I'll adapt it to C) Game would set this temperature to the middle side of the map, then it would be lowering temperature to the North, an heating world up to the South.
On this step, we would have: temperature, map generator update and temperature on the game screen.
You see, it wouldn't affect player yet.

Second step - seasons. Months would have settings for temperature, increasing it or decreasing. It can be set a bit funny and every year temperature would be constantly increasing or decreasing a bit.
Map generator should be changing tiles every month for winter and summer.

This is starting plan for future weather.


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