Nov 15, 2013

Interface work

Finished buying skills for skill slots, experience, exp for killing foes, level ups.

Then upgraded interface. Game will show context help when you move mouse over subject, like creature, item, button etc
Added automatic "on click" move, so you click o local map and chareacter moves there. 

Also, made basics for future animation. I can't imagine way we can make abilities without proper animation.

Plan: make alarm stop of auto move, when foes comes close to game screen.
Then return to skills.
I look forward for 4 skills right now. Axes, polearms, armor and explorer.
Also, game should respect creatures skills, ehen selecting them weapons and armor.

After that, I'll make generated word a bit more interesting.  I have plan for chests with treasures and money to collect.

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