Jan 21, 2014

22.01.2014

Cleared bulk of small troubles.
I collect them in dozen and fix in one time. For example, skills window was stealing mouse input from local map. It is really annoying.
Highlighted mouse position on local map. You would be 146% sure where you are going to click. It is simple idea, can't understand, why didn't do it beforehand.

But! The more important part of development, finished first part of usable abilities.
NPC buffing themselves and it really spices up the gameplay.
Clicking group of wolfs to death is rather boring. Fighting wolfs that use pack tactic, baffing themselves with rage ability and using powerful bite is completely different type of game.
Especially, if you have selection of abilities yourself.
You can see it on screenshot. (there are some cool sprites, I found via google. They are really cool, but used for graphic test. We would replace them.)


Right now, I am working on mentioned close combat ability, like powerful bite and skirmishers.
That guys that running from you, shooting or just running away. I have a plan, how to make it interesting, but not annoying.

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