Okay.
It took more time, then expected. Doubtlessly, hard stuff. Also, it isn’t the gameplay
beacon. Well. It is truly cool, to have creatures moving all around world, but it
doesn’t that feature, we need right now.
But
what done is done.
There
is one issue left and I can move to drag and drop? Is it real? ^_^
Ha,
ha. No. I have to make stop and add the inner debug log. Just basic output.
Development
note:
Jesus05,
our new team member is getting familiar with game code and worked through and committed
dozen of warnings I left in the code and
couple of rather dangerous ‘I can hit your game at any time’ flaws. Phew! That’s
great!
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