Interesting. I spent literally couple of weeks on group's
moving routing, road map and other pathfinding.
Well. That’s cool stuff, but took lot of time and need
still need fixing.
But! It took me about 2 days to add drag&drop,
better fonts methods and rework inventory to something, it would be in a final
game and I don’t speak about new debug unit and attributes’ class refactoring.
You wouldn’t see them.
Drag and drop gives +10 to game play, moving routines
gives +10 to game play, but both of them took completely different time to
accomplish. That’s odd.
What next?
I think – clean up. There are a lot of rough edges in
the interface and prepare the tutorial.
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