Sep 17, 2011

0.0.6 ARRP 2011

Finally done!

We are really happy to present you our ARRP realize of Fall From Heaven the Roguelike version 0.0.6.
Some planned features missed this realize, but some other tool there place, but one thing is for sure, this is one more step to our goal to major roguelikedome.

Download link (try it first)


Download link(mirror).


Fell free to participate and comment here, in this blog.
If you want to help with bug-hunting, you can report any at our Mantis bug tracker:
(just select Fall From Heaven the Rogueline as project).

Bug tracker link.

Psiweapon:
I've been doin most of the graphics for this project (but not all of them) and I've had a lot of fun.
I've been pixelling stuff for this since... February? March? It's been the first game I've collaborated with, and I've always tried to give it a creative approach (sometimes I've had more success, sometimes less)

JollyRoger has given me a lot of room for creativity, save for very few particular cases, and I owe him big time thanks for the chance to train my pixel skills. Usually, gave me broad concepts of what he needed - these and those professions for dwarves and humans; these kinds of undead monsters - and then I started making little doodles while at the university, and turn them into pixels when I got back home.

I'm now doing some freelance pixel jobs, so I don't have as much time as I had some months ago, but I still look forward to keep working on this and other free projects Smiley.

Im in ur rougeliekz, pizelin ur tielz! Grin

GoodSir
I have done some graphics for FFHtR (for example most of GUI). I don't have much to say since my involvement in this version development was less than desired, but I hope that i'll be able to do much more for the next version 8)
Have fun playing!

Jolly Roger
You may find FFHtR too incomplete right now, full of features, but somewhat boring, because of incompleteness. It is OK!
You know, it is impossible to build Empire State Building from LEGO part, if you don't have one. The same is for roguelikes, of course, except, maybe for coffee breaks, so, all previous development was concentrated of adding features, we need really big box of LEGO ^_^!
Meanwhile, 0.0.6 can be turning point of development, we now have tons of features, and future realizes would be named ones, with more gameplay changes!

No comments:

Post a Comment