Armageddon is coming.
Right now our target is to create small, but fulfilled world, where you can travel, adventure and explore. Towns, hamlets, caves and dungeons, treasures, monsters and damsels in distress. To my mind, the most important part of every roguelike is interesting sandbox gameplay. YES, of course, good and tragic storyline is really important, but, you know, if game is simply uninteresting in field of "bashing monsters, gaining exp and loot", there is no need for the story.
So, don't expect much of a story from FFHtR, we must create strong and health sandbox roguelike first.
These are the best goals possible, for my tastes.
ReplyDeleteA solid and engaging sandbox game experience has a lot of appeal for potential players.
It's really what brings a game-world to life.
Yes. you are right!
ReplyDeleteWell, I was a bit wrong in post, of course you can expect stroyline from FFHtR, but not now, until sandbox gameplay would be fine.