I found, that didn't write down lot of them and forget them, of course.
Here is the list of major changes I remembered ^_^
0.0.6 Major changes and bugs.
* Armageddon counter, Demons, hell gates etc
* Basics of smiting and tailoring.
* Interface refactoring. (wouldn’t be finished in 0.0.6).
* Item brands. (of something).
* Effects on creatures, poisons, sickness, potions, buffs, debuffs etc
* Mana effects. Damage, healing, double buffs etc
* Ability to continue (theoretical) game after heroes death.
* Perk screen.
* Nasty armor type bug.
* Dungeon generator crash bug.
* Stamina for some classes.
* Healing potions has gone for good (mana effects now).
* New skill class: physician. Не магическое лечение.
* Resources.
* New skill Trade.
* Size of saved games minimized.
* Optimized font algorithms. (It works MUCH faster now)
* Auto adjusting terrain. (You don’t need to set frozen mountains for frozen land, generator would do it itself).
* Generator would increase difficulty at single Z level as player moves far from entrance.
* New skill woodcraft.
* Death from starvation and stat loss.
* Different bodypart vs damage interrelations.
* Weapons and armor rebalance.
* Warriors perk weapon expertise.
* NPC has better targeting algorithm for bodyparts.
* Trees and fruits.
* Minion control screen.
* New item display screen, can be tweaked by player.
* Nasty bug with missing bodyparts for some creatures.
* The Few. They would be developed as playable race in upcoming patches. “Faerie Patch” sound cool.
* Nasty random encounter entering bug.
* NPC can taunt hero.
* Frozen magic bug.
* Big tiled spells. (would come in patch).
* New Puppeteer class. Wasn’t finished at 0.0.6, but would have his own patch.
* Minion AI. Minions would be protecting hero.
* Quantity of mana has been cut to 4 types.
* Game using a bit less quantity of video memory.
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