Six days left for global game development.
Todays development topic is magical consumable items like scrolls.
You know, cursed items had been added and it would be unfunny prank to let them be without scrolls of identify and remove curse!
Potions wouldn't be like "drinkable scrolls", they should have different mechanics and not just copy there brethren. I am not sure, would Alchemy catch this realize or not, it is a bit too complicated.
Well, today I want to post a bit of FFHtR history, when it has been started and so on.
Development of this roguelike, it wasn't FFHtR at all(!), began at September-October of 2008.
It was hundred percents "death march project", lack of coding skills with combination of sky-high plans failed lot of roguelike. Robots (older name of FFHtR) wasn't an exception from this rule.
So, I have surrender at February of 2009 and didn't remember about this until end of 2009.
One day, after gooood session of my favorite FFH game, I remembered about pile of code on my hard drive.
And asked myself, why not? FFH universe is great! Fantasy roguelike style are well known and successfully used in many roguelikes!
Results of next attempt you can see here. Sky-high plans were returned to the mother Earth (still, there enough for many ears of development), bought and learned books about coding and, the most important, really cool guys joined the development!
Could we do this roguelike? You will judge.
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