Mar 22, 2012

First wave of changes

We have spent this days for stress testing, as addition to other work, of course.
It was some sort of usability test, we tried to imagine that we never played FFHtR before and started game as new player, then we tried to answer two questions:
1. FFHtR is piece of s...t because of....
2. It is not interesting for me to play FFHtR because of... 

Well, it worked.
First of all, current character stats system aren't satisfying. It was planned to be realistic, giving player somewhat mature avatar and interesting and realistic enemies. Well, theoretically, it was done, practically, it would be great for some sort of quest game, but doesn't fits roguelike well, let me explain.  Mature avatar means that player doesn't feel avatars growth in power, one of the most pleasing moments of  roguelikes.There is no real difference between newbie character and older one.

So, stats (I mean STR, INT, DEX and END) would be 1-200, when 20 is standard untrained human, 50 - is good level, possible for human to train (it would be natural limit).

Skills would become 1-100 AND would become use/train (Yes , it would harder to make, but nicer to play).
I am not sure, would we have level for PC.

Some notes:
All game calculations would be based of formulas, not tables.
Skill growth would be limited on difficulty of action, no skill gains on iron daggers beyond 10, for example.


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