Got common cold, again! What the hell is going on?
Well, good new that I assembled new computer.
Working on combat actions. As I wrote before, we made small usability test, so we found that game should be spiced up, especially combat.
So, as your avatar progress in your weapon skill, he or, well, she would gain different actions:
Powerful strike - standard strike, but with STR bonus for damage calculations.
Armor piercing (for piercing based weapons) - ignore armor, but only 70% of damage.
Double strike - two standard strikes in one time.
Crushing strike (or bush) - strong blow moves enemy back (wold use weight of creatures).
maybe kick.
Everybody would get jump and sprint, harlequin or gymnast would get advanced version of jump.
Circular strike, for blade masters, 65% damage, but for everybody around.
all this actions would drain your fatigue, some of them would use concentration.
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