I working on Objects Vs Items. So, magic, traps, arrows would interact with items on tiles.
I am not sure, what to do with magic right now, but I have some ideas about traps and mechanical objects.
So previously useless stats would come to game, I am speaking about weight, size, fragility and rigidness.
So, if bronze chest with "cool items" would be hit well and fly, it would endure this, but glass bottles inside of it... nah.
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