It looks like I have to start refactoring of magic.
well, I have finished basic traps. Oh! You will like them! Traps would be completly horrible, deadly and interesting!
They wouldn't be just standart roguelike traps - you hit the trap and it acts. It would be firespitting pillars, pressure pads, trap combinations etc. When I'll finish, this traps, alone, can make enough fun in the dungeon.
I linked traps to spells and found, that if I want traps to use magic I should repare it.
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