I like Success / Failed report table, so:
Success:
+ Completely reworked font. (main goal). It is important step in FFHtR development!
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins. (Minor).
+ Added two more thoughts.
+ You can train skill potential.
+ Six new quests.
+ Fixed suicidal wood cutting. (bug)
+ Food in taverns (minor).
+ Guild marks. (minor)
+ Fixed "can`t use items in inventory bug, again". (bug)
+ Fixed "Vanishing Leader status for historical figures". (bug). But, they still a bit bugged.
+ Tweaked "Historical figures" stat boost. They would be more powerful now.
+ If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
+ Fixed issue, when non greedy characters can get "made money", "spent money" thoughts.(minor bug).
+ Fixed targeting windows.
Failed:
- Pouring liquids.
- Quests fir liquids (For example, bring me good wine, etc).
- Sommelier skill mods quality of found drinks and food.
So, as you can see Success/Failed rate is really good.
I didn't want to finish liquids, because it is a bit boring, but I'll do this, sooner or later.
Sommelier skill modification is really simple, I just forget about it.
Of course, I'll post plans for next release in hour or two.
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