Jun 6, 2012

I started rewriting development and future of FFHtR page, but it would take time.
Also, as you noticed, every time you refuse to take quest, new one generated. It would be so, until we would make good potion of quests and test them. After that, quests would be static and would be changing once per, for example, 10 game days.

Today changes:
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins.
+ Added two more thoughts.
+ You can train skill potential. (In this release, look for Adventurers guild taskmaster).
+ Nearly finished font update. Of course , it messed up all over the game, so I have to finish some clean up, but, at end of all, it looks better and takes less space.
Colour changed when I transformed it to PNG, but I really want to sleep, let it be.

Seceded bounties, they need better historical figures routines.



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