I didn't believe that, but we managed to do three sprint releases this far.
Here is the Third One!
Usually I am writing - "we didn't do everything we planed"(lack of time), but now, I'll just write success/ fail tables.
Scheduled tasks
Success:
+ New quest interface and mechanism. (main goal)
+ Two quests, bring food and kill creature from nearby enemy site.
+ Targeting your foes limbs etc. (Press SHIFT to turn Targeting mode on.)
+ Skill progress limiting skill gain.
+ New faction organization.
+ Character can join factions and guild (Adventurers guild for this release).
+ Faction can present additional gifts to character. One free when you join and then, based on your fame in guild. (In this release, check Adventurers Guild quartermaster).
+ New log and doll interface.
+ Font calibrations. (to be continued).
+ Fixed "random encounters" bug.
Failed:
- Guild trainers.
- Bounties.
- Few quests. Two quest types isn't enough, even for beginning.
- Few bugs were not hunted down.
Well then, comparing success/ failed I think we can name third release satisfying.
I'll complete Failed section and then announce 0.1(!) version.
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