Jun 19, 2015

City development is finished, for now. Encounters are to be started.

Nudists? In my Fallen?
I have to admit, I have underestimated the epicness of City Development story.
Some of them are epic on their own, like prisons or gates.
The week I have devoted to this story has come to end and all tasks that were left at the list are going to Idea storage.
We will refine them into full-scale stories and their day will come.
Nevertheless, I like the results. Cities are no longer a bunch of buildings near roads.

The screenshot you see above is about 'nudist bug'. I have added couple of new items, but, occasionally left 'body armour' flag for them. So people were wearing sewing kits instead of jackets and dresses.
I have fixed it, so sorry, no more swinger parties.
 So, this week done list:
  • Map development tools upgrade for items and clusters.
  • Markets, kiosks, guard posts.
  • warehouses (only ugly ones).
  • vagrants and their camps.
  • garbage and junk. (we need more!!!!)
  • creatures on streets.
  • parks.
  • shops.
  • BIG button "exit to global map".
  • Refactored crafting. Ready for upgrade.
  • Reworked crafting GUI.
  • Couple of new schematics.
  • Weekly refactoring. Removed old and obscure code of old global map and road map. 
  • few really of minor fixes.

Next week will be the week of random encounters and situations. I have wrote about this concept in previous posts.
If I'll fulfill it before the 'deadline' for this task, I'll start cluster states like fire or wild mana.
We need it for crafting (so you can roast meat, burn woos or make other crafts that need heat) and other features like mana contamination and explosions.

As usually, I'll update build tomorrow, on Saturday.

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Semi-done ascii mode.

my drawing mad skills ^_^

4 comments:

  1. Awww man, you are making roguelike of my dreams!

    ...only ascii mode is missing :P

    Good luck!

    Cheers
    Ved

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    Replies
    1. Hi!
      Thank you! It also a roguelike of our dreams too. ;-)

      ASCII mode was planned to be supported and exists as semi-done feature (I'll add screenshot to the post above).
      It just has very low priority in a huge list of features, you can find it on our trello board, somewhere. ^_^

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    2. Actually looks like Void Sanctum (7DRL 2015). A bit. :)

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    3. Well. Yes, there is something similar. :-)

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