It is a collection of future Epic User Stories for our Trello page, their purpose is to help us to achieve our Epic goal:
Create living
simulation of underground postapocaliptic world with a steampunk flavor.
Player should be able to take any
role in this society from explore and warrior to builder, shopkeeper or beggar.
==
Towns and Cities.
As a player I want to have access to
various activities without leaving town or traveling between towns. I can play
game for hours without living city border. (quests, crafts, trades, mobsters, temple
and corporate stuff etc)
So, I want towns to have..
I want towns to have different houses
consisting from more than one room.
I can meet real home owner. Home
owner wants me to respect his or her privacy and property;
I want towns to have shops based on
town size and resources.
Smaller towns and homestead would
have one general store and / or one specified shop.
When big cities may have even shop district.
When big cities may have even shop district.
I expect general stores to sell
different stuff from all categories of items by reselling it without real
production.
Special shops would be built near specified
workshops.
I want to see:
Smithy - melee weapons and smithy tools;
Apothecary - chemicals and
solutions;
Inventor’s shops - cogwheels, springs, steam engines and other
mechanical stuff;
Leatherworker and cobbler – armours,
and leather cloth, boots;
Clothier – cloth;
Gunsmith – firearms, bullets and tools
for guns;
Baker, Butcher, winemaker – foods and
drinks.
Snailmaster – sells pack snails.
As a player I want to buy or setup
my own business in any of theirs categories. Run my own shop, hire and fire
workers. Also, I want a competition from competitors.
I want towns to have Taverns and
halls (Also they should exist on their own near roads).
I want to buy food and drinks in
Taverns, gamble and chat to locals.
Towns should have law enforcement,
that will do more job except killing
random necromutants.
Law enforcement keeps records of
crimes (including mine).
From one hand they will not attack me on sight if I have stolen a spoon, but from other hand they have to understand 2+2 and be suspicious about me if thievery spree starts right after my arrival.
From one hand they will not attack me on sight if I have stolen a spoon, but from other hand they have to understand 2+2 and be suspicious about me if thievery spree starts right after my arrival.
Towns should send patrols to fight
necromutants and ruffians.
I want towns and locations to keep
reputation of other eternities (including me).
It should be Civilization-like
relations model like:
We caught you stealing -10;
You killed a lot of necromutants
around town +15;
You sold artifact at our town. We appreciate
it! + 10;
You own small property in our town.
+5
You have made nasty deeds against
our foes. We like it! +5.
Total: +25 (warm)
I should be able to find small jobs
in town. Some of them are not very heroic.
For the relations with other eternities
it would be decided during world generation.
I may expect to be attacked by law enforcements
if wear cloth associated with other eternity
they hate.
I want towns to be source of
different quests I can solve to get fame, coins or food, if am really desperate
and it is really tiny quest.
City watch (law enforcement) should set prizes for necromutants
around town if mana wind is strong enough.
Good bonuses should attracts bounty
hunters that will not be in town for long.
Big enough towns should have Magistrate.
Magistrate should keep records of
people and their lives. Also they should give ‘political’ quests and other various
tasks for you to do. They will pay you for cartography achievements.
As player I want to meet interesting
people with a history, fears and stories.
People may tell me their stories or
refuse if they find me repulsive or unfriendly.
I may gain friendship of people by
doing stuff they find good for them. Both for specified persons or whole eternity.
Builder:
I should be able to build house, shed or even manor. Yes, building.
I should be able to build house, shed or even manor. Yes, building.
These objects should be properly registered
as map objects or even global map objects.
I want to assign a role for this building
except for my ‘hero’s lair’.
I may want to build, for example, a
workshop, hire people and start working as a smith there.
Wealth:
Making a fortune should be useful
for me.
I want to buy interesting items. Especially
I want to have a market, maybe black market, of great and rare and utterly expensive
good.
I want to hire people to do tasks
for me or assign my own quests for NPC.
I should be able to give bribes to
people and get their favor or they may refuse it they hate me enough or find it
disgusting.
I want to purchase property, hire
someone to create property, including monuments in my honor or the honor of my
cat.
I want to make crazy things with my
wealth, like building ruby houses.
I want to donate my money to
development of cities, towns or homesteads.
I want to use my money to corner
local economy and buyout towns!
Exploration and explorers:
Mana fluctuation may occur opening rifts
to different locations. Even if they close in some period of time it will
reopen later.
Because of this local governments pay you good coins for exploring it and bringing back artifacts from these “lagoons”.
Because of this local governments pay you good coins for exploring it and bringing back artifacts from these “lagoons”.
Once you find a lagoon entrance you
can enter it and travel there. Your entrance may occasionally close and you
will have to find a new one.
With enough skill you may understand when it will close or keep it open for longer period.
With enough skill you may understand when it will close or keep it open for longer period.
‘Lagoons’ are strange locations
completely perverted by wild mana.
Novice adventure:
As a novice adventure I want to have
a chance to join a guild of adventurers and seek their guidance and help.
World Generation
I want game to create world with a
history starting from Exodus (moment when people fled to Catacombs) instead of
just placing them.
I want to see and read history of
fist conquer of the frontier, met historical locations or monuments.
Underground rivers
I want to find and explore underground
rivers and lakes.
Exploring water needs special equipment.
Very specific loot can be found
underwater.
Bridges and ferries.
Mana wind
I want mana to be dangerous
contamination agent.
It will affect necromutants activity, so they will rise in bigger numbers and be more aggressive.
It will affect necromutants activity, so they will rise in bigger numbers and be more aggressive.
It have to contaminate living beings
giving them strange changes and effects.
Towns should be built in calm places, while interesting locations maybe have high mana level.
I want equipment to help me with mana contamination (like suits).
Towns should be built in calm places, while interesting locations maybe have high mana level.
I want equipment to help me with mana contamination (like suits).
Mana should contaminate trees (huge
mushrooms) turning them into flesh hunting monsters.
Trees:
I want more use of trees (huge
mushrooms).
Traps:
I want to experience traps, both natural like quicksand and made by living creatures (sapient and not).
I want to experience traps, both natural like quicksand and made by living creatures (sapient and not).
Farms:
They grow food and shepherd snails
and roaches.
I want to steal fruits from farms or grow them.
Necromutants
I want them to be a blight of world
of Fallen instead of just mobs.
They shouldn’t be constantly aggressive,
but if mana level is low they may just wander around without purpose.
Mana they drop should be very contaminating.
It should change the look of the level in period of time.
Ruffians
Small groups of villains. They
shouldn’t be always aggressive towards player (For example, by default they
would be semi-neutral, don’t attacking player inside their camps).
Player should be able to take villain role, lead the band or wipe them.
Player should be able to take villain role, lead the band or wipe them.
Villains offer quests that usually
bring disorder and chaos to ‘civilized’ towns.
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