May 26, 2012

Finished junk items, tested craft, it works well and stated character resurrection.
Fixed few issues, even found one bug rarely leading to object freezing. Fixed it.

Right now, your character rise at global map in full health and satiation.

I'll add this penalties:
+ Severe thoughts about "tasting death".
+Losing 1/3 of money.
+Good portion of fame. (useless now, extremely useful in the future).
+All skill progress.

When your character would got total of 30 skill gains (maybe we would change this constant), he or she would be count as seasoned adventurer and would get additional penalty:
It would have small chance to lose a bit (0.3-0.6) from  1-5 random know skills.


If your character dies again, until  "tasting death" thought expires, punishment would be severe.
+ "tasting death" thought counter resets.
+ losing 1/2 (or more) of money.
+ Huge portion of fame.

For seasoned adventurer:
It would have small chance to lose a (0.5 - 1) from  every know skill!

When stats upgrades would be implemented, even stat loss.

EDIT:
Ha, ha! Implementing resurrection created new bug.  Collecting ingredients leads to rapid death from starvation!
Should be fixed, of course!

Tried new "resurrection" game mechanics.
Upon death, character lose some gold, fame and all gathered progress points for every skill and can lose even 1 in some skills!
As you can understand, it isn't very dangerous for young adventurers, but advanced characters would find it severe, but, they are harder to kill.  



No comments:

Post a Comment