May 11, 2012

I create "mood managing" algorithms.
Add, remove, decrement counter, check results, display at game screen etc

So, next step to create tons of them and add them to game.
Frightened, Boozed, Wounded etc
I think, that it should also add some change success rate of any ingame actions.

Funny: I was adding semi-random sites to enlarged dungeon generator and friezed it completely
MadSkillz coding! ^_^

EDIT:
Well, I think that this. I mean: Simi-random sites + fixed doors, spells, NPC, food etc + traps + interface tweaks + moods would be enough for new gameplay and new realise.

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