May 27, 2012

So. Plans for next week?
Of course, scheduled bugs and unfinished features, such as barrels and fountains with liquids etc

Main changes:
As you noticed, player starts now as member of adventurers faction, but not any nation.
All nations, such as Khazad, Balseraph and Amureties would be moved to next level, it would be nations, factions would be a bit different, more flexible. Somewhat like guilds.

Character would get skill potential. This potential would be limiting skill progress of your character.
Potential and new skills can be learned in Factions (or Guilds).
Your starting Guild, "Adventurers Guild" would provide basics. Guild merchant (more like general store).
I am not sure, what benefits would gain character from merchants, but trainers would give training and elder quests.

Advanced factions would require fame and payment or quest to join, but would give you access to advanced trainers, shops etc. 

Coins for all this you can gain from quest, bounties etc.
This is plan for next Sunday.
   
EDIT:
Quests? It is a big goal, but big fun!
I'll made quests and bounties:
Quests should be taken to fulfil. Some simple: bring me wolfling meat or red gem, kill 10 goblins on special map (yes, yes, yes. It is Elona style, I never concealed source of inspiration) etc
and Bounties, they shouldn't be taken and always active.
For the beginning, it would be bounties for local leaders of savage factions and hero NPC.
Later, I'll add bounties for items.

For really far far away?
Well, Adventures guild should have Other members, like Player.
Adventures rating, killed savage heroes etc.
But, it is dreams. "I twzo years waiting for such game" (c).

1 comment:

  1. "I twzo years waiting for such game" (c)

    Nice translation :D

    ReplyDelete